How To Add Images In Adobe Animate
Near importing artwork into Animate
Adobe Animate can use artwork created in other applications. You tin can import vector graphics and bitmaps in a diverseness of file formats. If y'all accept QuickTime® four or subsequently installed on your arrangement, you can import additional vector or bitmap file formats. Yous tin import Adobe® FreeHand® files (version MX and earlier) and Adobe® Fireworks® PNG files directly into Breathing, preserving attributes from those formats.
Graphic files that you import into Animate must be at to the lowest degree 2 pixels x 2 pixels in size.
To load JPEG files into a Animate SWF file during runtime, use the loadMovie activeness or method. For detailed information, see loadMovie (MovieClip.loadMovie method) in ActionScript ii.0 Language Reference or Working with movie clips in the ActionScript 3.0 Developer's Guide.
Animate imports vector graphics, bitmaps, and sequences of images as follows:
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When you import Adobe® Illustrator® and Adobe® Photoshop® files into Animate, yous tin specify import options that let yous preserve most of your artwork's visual data, and the power to maintain the editability of sure visual attributes with the Breathing authoring environment.
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When you import vector images into Animate from FreeHand, select options for preserving FreeHand layers, pages, and text blocks.
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When y'all import PNG images from Fireworks, import files as editable objects to modify in Animate, or as flattened files to edit and update in Fireworks.
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Select options for preserving images, text, and guides.
If you import a PNG file from Fireworks by cutting and pasting, the file is converted to a bitmap.
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Vector images from SWF and Windows® Metafile Format (WMF) files that y'all import directly into a Animate certificate (instead of into a library) are imported as a group in the current layer.
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Bitmaps (scanned photographs, BMP files) that you import directly into a Breathing document are imported as unmarried objects in the current layer. Breathing preserves the transparency settings of imported bitmaps. Considering importing a bitmap can increase the file size of a SWF file, consider compressing imported bitmaps.
Bitmap transparency might not be preserved when bitmaps are imported by dragging and dropping from an awarding or desktop to Animate. To preserve transparency, use the File > Import To Stage or Import To Library control for importing.
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Any sequence of images (for example, a PICT or BMP sequence) that you import directly into a Animate document is imported as successive keyframes of the current layer.
Supported file formats for import
For a consummate list of every file format supported past Animate for import, export, or edit, come across the Supported File Formats TechNote.
Graphics formats
You can import the following vector or bitmap file formats into Breathing 8 or later:
File type | Extension | Windows | Macintosh |
Adobe Illustrator (version 10 or earlier) | .ai | • | • |
Adobe Photoshop | .psd | • | • |
Bitmap | .bmp | • | |
GIF and animated GIF | .gif | • | • |
JPEG | .jpg | • | • |
PNG | .png | • | • |
Wink Histrion 6/7 | .swf | • | • |
Scalable Vector Graphics | .svg | • | • |
Sound formats
Breathing can import the following sound formats:
File type | Extension | Windows | Macintosh |
Adobe Soundbooth | .asnd | • | • |
Wave | .wav | • | |
Audio Interchange File Format | .aiff | • | |
MP3 | .mp3 | • | • |
Sound Designer 2 | .sd2 | • | |
Sun AU | .au | • | • |
Arrangement seven sounds | .snd | • |
Video formats
Animate tin import the following video formats:
File type | Extension | Windows | Macintosh |
Video for Adobe Animate | .flv, .f4v | • | • |
Video for Windows | .avi | • | • |
MPEG | .mpg, .m1v, .m2p, .m2t, .m2ts, .mts, .tod, .mpe, .mpeg | • | • |
MPEG-4 | .mp4, .m4v, .avc | • | • |
Digital Video | .dv, .dvi | • | • |
3GPP/3GPP2 for Mobile Devices | .3gp, .3gpp, .3gp2, .3gpp2, .3p2 | • | • |
Import artwork in Animate
Animate lets y'all import artwork in various file formats either directly to the Phase, or to the library.
Import a file into Animate
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To import a file straight into the electric current Animate document, select File > Import > Import To Stage.
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To import a file into the library for the electric current Breathing document, select File > Import > Import To Library. (To utilise a library item in a certificate, drag it onto the Stage. )
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Select a file format from the Files Of Type (Windows) or Show (Macintosh) pop-up bill of fare.
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Navigate to the desired file and select information technology. If an imported file has multiple layers, Animate might create new layers (depending on the import file type). Whatsoever new layers appear in the Timeline.
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If the proper name of the file you are importing ends with a number and additional sequentially numbered files are in the aforementioned folder, practice one of the following:
Note: (Windows 8 only) If a PSD file containing text is imported with the Vector Outline option selected, you lot cannot edit the anchor points for the vector object. This is observed with PSD files that were created using fonts unavailable in Windows 8.
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To import all the sequential files, click Yeah.
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To import only the specified file, click No.
The following are examples of filenames that can exist used as a sequence:
Frame001.gif, Frame002.gif, Frame003.gif
Bird 1, Bird 2, Bird three
Walk-001.ai, Walk-002.ai, Walk-003.ai
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Paste a bitmap from another application directly into the electric current Animate document
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Copy the paradigm in the other awarding.
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In Breathing, select Edit > Paste In Center.
Importing FXG files
The FXG format allows Animate to substitution graphics with other Adobe applications such as Adobe Illustrator, Fireworks, and Photoshop with all of the complex graphic data preserved. Animate allows you to import FXG files (2.0 version but) besides every bit save selections of objects on the Stage or the unabridged Phase in FXG format.
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To import an FXG file, choose File > Import > Import to Stage or Import to Library and select the FXG file you want to open.
Most AutoCAD DXF files
Breathing supports the AutoCAD® DXF format in AutoCAD 10.
DXF files do not back up the standard system fonts. Breathing tries to map fonts appropriately, but the results can be unpredictable, especially for text alignment.
Considering the DXF format does not back up solid fills, filled areas are exported equally outlines but. For this reason, the DXF format is near appropriate for line drawings, such as flooring plans and maps.
Yous tin import two-dimensional DXF files into Animate. Animate does not support three-dimensional DXF files.
Although Animate doesn't support scaling in a DXF file, all imported DXF files produce 12-inch x 12-inch files that you lot can scale using Modify > Transform > Scale. Likewise, Animate supports just ASCII DXF files. If your DXF files are binary, convert them to ASCII before importing them into Breathing.
Loading artwork with ActionScript
With ActionScript, you tin can load external image files or assets from the Library at runtime.
Source: https://helpx.adobe.com/animate/using/placing-artwork.html
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